Gumgum Cup
PC party game on UE4
Gumgum Cup is a local multiplayer video game project, developed in Unreal Engine 4.27 for PC. The game focuses on the physical manipulation of bubble gums. Chew to recharge, bounce on gum strings, or protect yourself with bubbles. Use every chewing gum state to your advantage to eliminate your opponents!
The project was carried out by a complete development team, including 2D/3D artists, game designers, programmers, and producers. I served as the sole sound designer and music composer for the project. My responsibilities included implementing sound assets using Wwise and integrating most sounds through Unreal Engine’s Blueprints.
I also managed the recording sessions for character voices and announcement voices, in addition to cleaning the samples afterward. To create chewing gum sounds, I crafted props to generate the necessary sound materials, such as slime, melted candies, balloons and oobleck.
The biggest challenge of this project was managing the mix for a local multiplayer party game, which required careful consideration of which sounds were most important for user feedback.
To prioritize these sounds, I utilized specific buses in Wwise, allowing critical sounds to duck other sound effects and the music, ensuring they stood out. It was also essential to give depth to the four characters, making their voices distinct from one another. This was achieved by choosing clearly identifiable voice acting for each character.
Finally, the interactive music system relies on layering: we have a base music layer for each round, and when a character takes first place, they activate their unique music layers. A solo layer is attached to the player, tracking their position to better indicate where the leader is, in addition to the crown they wear.
The integration of all these details made the game’s audio clear and coherent, even amidst the dense and chaotic nature of each match.
Overall, this experience was incredibly enriching from both a human and technical perspective.
You can download the PC build in the following link: